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Kaawumba's non denominational guide to l33t dee pee zed


As we are going through a recruitment phase, I decided that it could be valuable to the guild for me to write a little guide about dps, and how to do it. Suggestions from others are welcome as well. Unlike tanks and healers, DPS can be measured by a single number, overall damage. Everything you do, you do to maximize this number. DPS is the art of a few big things, and a lot of little things.
The big things:
1) Don't die. No, seriously, this is the number one cause of low dps.
1a) Don't pull aggro. Ever. If you do, hit fade, vanish, feign death, whatever. Always give the tanks enough time to acquire aggro. Attack the correct target. Watch your threat (either with omen or the built in yellow and red rings of death). If you pull aggro off of a noob tank, it is your fault, even if the only way you can avoid pulling aggro is by auto attacking. Pay attention to when the aggro wipes happen and stop dps appropriately. Spend all available talent points on threat reduction.
1b) Don't stand in the fire, no matter what form the fire takes. Do anything you can to minimize damage taken without reducing your dps (except for the time it takes to step out of the fire). Not only does this decrease your chance of dying, it also makes life easier for the healers, which increases the success of the overall raid.
2) Learn the proper rotation and talent point allotment for your spec and class. Elitist jerks, Rawr, and wowwiki can all be good sources for this information. If there is someone in the guild of your class who dominates your numbers, ask them how they do it. Gear is often not the biggest difference. Verify what you read with your own tests on a target dummy or in live raids, as various sources can be out of date or just plain wrong. Pay attention to make sure that you hit the right buttons when abilities proc.
3) Always strive to be better, and be willing to experiment.
The little things:
4) If your class is supported by Rawr, use it for all gearing decisions. This prevents you from spending badges and EP on downgrades. Just because an item has higher iLevel, does not mean that it is better. Rules of thumb, such as spellpower > haste, are not good enough, because 2 haste is still worth more than 1 spellpower. You need a detailed quantitative model, which Rawr provides. However, make sure to study all the options in Rawr. For example, I set it to use unlimited mana, because that is typically the case, and otherwise it wants me to slot Int gems. I also have two sets of gear, one with the Moonkin/Shadowpriest hit buff, and one without it. There is an option for that. Don't throw away gear. Every time you get a new piece, run it through the Rawr optimizer. Sometimes some surprising solutions come out.
5) Upgrade that gear. Raid when you can. If you don't have a raid that night, farm badges. Get a group of guildies together, or use the new pug finder. You can get ToC level gear entirely by farming heroics. Buy crafted epics if you can afford it. Usually this involves buying the necessary mats on the auction house, and then finding someone with the recipe.
6) Use best in slot enchants and gems for all gear, as recommended by Rawr. Reopitimize your gems when you get new gear. Use buff food and flasks.
7) Minimize downtime during fights.
7a) There is more than one way to set up a user interface, but the way I do it is left hand on the keyboard, right hand on the mouse. It is very rare that I move my hands, or look down at my action bars or my hands. It is very rare that I click an action, as this slows me down. My movement keys are w e r s d f, and every key within reach ( a q t g b v z 1 2 3 4 5 6 7) is bound to something. I use mouse movement when appropriate (mainly quick turning), but usually use keyboard movement, and use my mouse to look around and target things. I use CBH Viewport, Bartender, and Mik's Scrolling Battle Text.
7b) You can cast the second spell in a rotation before the previous one completes, unless you are hitting the global cooldown.
7c) Use macros to make your trinkets and cooldowns autofire. I connect them to one of the spells in my rotation, so that they fire every time that they can.
8) Install recount, to motivate yourself to get better, and to quantify how well you are doing. Don't spam the output without being asked, as a matter of ettiquete.
9) Roll a mage, warlock, rogue, or hunter. A recent blue post indicated that the pure dps classes are designed to have higher dps, and I have seen this in practice. However, note that the vast majority of your dps is you, not your class. I include this for completeness and so that you understand that it will be difficult for a shadowpriest to catch up with a top mage, not because I seriously expect you to reroll. Also, note that it is good for the raid to have one of each class, so that we can hit all the buffs.
10) Pick one or two classes, and stick with it. If you switch constanly, you will never get the necessary gear and skill before the next patch hits.

Addenda.
3a) Do not blindly listen to Rawr. Rawr will give you an idea of where to go with your gearing, but depending on your class, some of its algorithms are baroque, skewed, or sometimes just flat-out incorrect. Know what your stats do for you, and where they should be, and use that information alongside Rawr to make intelligent decisions. If you know your class and its mechanics, you can tell when Rawr is giving you information you should be ignoring.
The best way to know what's best for your class is to read Elitist Jerks. I know, reading is a pain. But nobody theorycrafts like those guys do.
5a) Go for best-in-slot enchants and gems within reason. Pay attention to gear lists, and make plans for your own upgrades. This lets you know your ultimate gearing goals, and it reduces a lot of hemming and hawing time when looting bosses.
If you get a piece you know is going to last you a while, go whole hog. But if you pick up a sidegrade in a raid with like two more points of hit but not as much crit that's probably going to be replaced by something huge once we've got the next boss on farm, slapping Berserking on it is probably a colossal waste of resources. Especially if you're borrowing guild resources to enchant/gem items, make sure to apply common sense. Lots of times you can get an enchant or gem that's almost as good for considerably cheaper to tide you over. (Admittedly, this is becoming less of an issue for enchants, at least, with the mats raining down out of the sky from Dungeon Finder, but still, common sense is good.)
Having said that, if you've got gear that's unenchanted or ungemmed, fix the problem. Like, now. Second-best enchants are often cheap as hell, and so are gems.
Re: Addenda
3a) Unfortunately, the phrase "If your class is supported by Rawr" is a sliding scale. Mage support is very good. Feral cat, apparently, not so much. The phrase "Verifty what you read with your own tests" definitely applies to Rawr as well.
5a) This is a guide for l33t dps. Some of the items I list have a very poor cost benefit ratio. Probably the best example is +8 stats to chest vs +10 stats to chest. We are talking about a sub 1% increase in dps for several hundred extra gold. For following this guide, it helps to have near infinite gold (like I do). I've added some comments amount buying tailored gear and using flasks and buff food. At the end of the day, you have to use your discretion as to what you can afford. The guild bank, of course, should be used in moderation, or on a deposit as much as you withdraw policy. That being said, I will give free enchants to all who ask, including epic enchants. All that I ask is that you do the necessary research to know exactly what enchants you want. Sammael/Jaleika/Johari will give free cuts to all who ask. Samm, if you don't like me volunteering you, send me a bill. I wouldn't be shocked if you could get cheap gems from someone in guild as well. I make my own, but use them all.
Oh, definitely.
Rawr does a pretty good job overall, and it's an excellent planning tool, but I just wanted to stress it's not the be-all, end-all. There are holes in its algorithms sometimes, and you've got to know where those are and pay attention to them. Like, it's notoriously dodgy about modeling trinket effects correctly, especially "chance on" effects, so sometimes it'll give you completely wonky advice there. Ferals have gotten all kinds of weird advice re: hit, crit, and armor penetration over the last several builds.
And you're right on the gearing, and Tal's definitely right on the fact that the guild bank is there to help anyone who needs it. I just remember a certain someone collecting weapons out of Naxx and getting huffy when we balked at putting Berserking on every single one for him. :)
One thing I will definitely add to the leet DPS guide - talk to an officer who plays your class. ESPECIALLY if that's all we play. A lot of us have been playing our classes for a long time, and we do all the crazy theorycrafting and reading up ourselves, and we can offer at least half-way decent advice on specific gearing/talent/whatever questions. And we won't bite your head off for asking questions. I've written more than a bit about feral DPS, and will be happy to answer anyone's questions at any time, and at the very least know my ass from my elbow on the subject. (I think.)
And this: there is ALWAYS something you can be doing to improve your character. Every single one of us has something that's not optimal that we can be working towards fixing or upgrading. Yeah, the biggest upgrades come from raiding, and you need other players for that, but especially with the Dungeon Finder and daily quests you can do a remarkable amount completely on your own. In the end, the amount of effort you put into learning and grinding and gearing really does show. Nobody's going to be kicked out of the guild for not having the time to obsessively try to perfect their character, but if you want to be along on the high-end content a lot, doing the work will vastly improve your chances.
You can pvp for free epic
You can pvp for free epic gems. 10k honor will let you buy a gem in Org. Just look up which gem you need for the cut you want. You can turn in Stonekeeper shards at the WinterGrasp keep for honor. I think its like 20 or 30 shards for 3k honor. Doing the weekly quests in WG will net you 30 stonekeeper shards and an average of 20k honor each week just for a half hour of pvping.
This, definitely.
Even if you're allergic to PVP, Wintergrasp is remarkably decent reward for little effort. Get in on an offensive battle (where we're trying to take the fortress from the Alliance), stick to a big group of Horde until you get rank, and then jump into a tank. For an ultimate skive, just hang around the workshop until someone builds a siege engine and hop in the turret.
And unlike badge gems, honor gems are the same low price for each color (at least last I checked).
I didn't know you could turn in shards for honor
Since I avoid PvP, I don't really pay attention - but damn if I don't have a ton of stone keeper's shards I don't know what else to do with!
heirloom
there's also heirloom gear if you are bleeding marks. Also I've only had Essence of WG once while doing these cross realm 5 mans. I wonder if each person has the buff onlu if horde on the server have their WG.
Also as far as enchanting mats
We have a ton in the guild bank. Even if you don't have direct access to them at your rank, they're for everyone. Find out what you need, and just askin guild chat for an elder to get them for you and they'll nab them for you as soon as possible. Don't feel guilty about using mats in the guild bank. That's what they're there for.
bump
As we recently verified, there are some hard dps checks in icecrown. Bumping so that everyone (new and old) can learn ways to improve.
Maximize your dps in just minutes a day
Elitist Jerks: Lots of math but you don't have to read it all or understand it. Generally the beginning of the forum posts have a break down of the information from the rest of the thread where all the esoteric discusssion and theorycrafting is happening. Two places to go to look for information. Theorycrafting Think Tank and your Class Forum.
Almost every class I've seen will list what they call an EP (Equivalence Points) chart. This is basically a chart of how each stat compares to others. As a rogue I value stuff like haste, agility, crit, attack power. When looking at two pieces of gear its very difficult to figure out if gaining 40 agility is worth losing 10 haste and 10 crit throw in hit and expertise caps and its even harder. What I have found that works really well for me is the information from these EP charts combined with an addon called PAWN. It puts a button on your character sheet that lets you fill in these EP values that you can find on Elitist Jerks. When looking at a piece of gear the Pawn addon will give you a total Equivalence Points for that piece. That way when comparing two pieces I just compare the EP for the two and pick the higher number.
I'm not an advocate of strictly following some formula and punching in a bunch of numbers and just blindly following what it spits out. But the cookie cutter spec and following the EP from Pawn is a great place to begin. There are just too many talent choices and gear stats to just start going in and doing it yourself w/out thousands of hours of testing. Add in the fact that testing done solo is invalid when you start gettting raid buffs and debuffs flying around changing everything.